+ Added sounds for Lasergun, Electrobolt and Instagun impacts. ++ Man of the Match (You must score the most + achieve the ""Fair Play" award). ++ Fair Play (say "gg" to your opponents during the post-match using the chat or the vsay) ++ First Frag (awarded to the first fragger) Dropped "r_colorbits" console variable (used to set desktop colour depth). Dropped support for "noDepthTest" shader keyword. Removed "vid_mode", "vid_customwidth" and "vid_customheight" console variables in favour of "vid_width" and "vid_height" for video modesetting. Toggle-able with cg_colorCorrection 0/1, maps can define colorCorrection key in worldspawn to use color correction profile. + Added per map colour correction support. + Shadowmaps now account for normals of geometry they are cast on, making them less prone to be visible through walls and ceilings. + The renderer now queries the operating system for available screen resolutions. + Fixed infinite far clipping plane calculations. + Changed rendering order so that the sky is now rendered after world geometry to minimize overdraw. + Curved meshes are now optimized to remove excessive polygons. + Enabled multi-threading to speed up map loading by default now. + Enabled binary cache for GLSL programs to speed up startup time by default now. + Added support for texture arrays, used for lightmaps. + Greatly reduced VRAM footprint for textures. + 30% to 50% overall performance improvement. + Use HTTPS for secure authentication to matchmaker. + Added "flipped view" mode, set "cl_flip" to "1" to enable. + It is now possible to pause demo playback at the end of a demo file, instead of dropping to main menu (see "demo" command help). + Maximum refresh rate now defaults to 250 fps.